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      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Rainy Day Character Catalog - Barry</image:title>
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      <image:title>Rainy Day Character Catalog - Mary</image:title>
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      <image:title>Rainy Day Character Catalog - Mary</image:title>
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      <image:title>Rainy Day Character Catalog - Mary</image:title>
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      <image:title>Rainy Day Character Catalog - Gary</image:title>
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      <image:title>Rainy Day Character Catalog - Gary</image:title>
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      <image:title>Rainy Day Character Catalog - Gary</image:title>
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      <image:title>Rainy Day Character Catalog - Gary</image:title>
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      <image:title>Rainy Day Character Catalog - Claire</image:title>
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      <image:title>Rainy Day Character Catalog - Claire</image:title>
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      <image:title>Rainy Day Character Catalog - Claire</image:title>
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      <image:title>Rainy Day Character Catalog - alien</image:title>
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      <image:title>Rainy Day Character Catalog - alien</image:title>
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      <image:title>Rainy Day Character Catalog - alien</image:title>
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      <image:title>Rainy Day Character Catalog - Steve</image:title>
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      <image:title>Rainy Day Character Catalog - Steve</image:title>
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      <image:title>Rainy Day Character Catalog - Steve</image:title>
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      <image:title>Rainy Day Character Catalog - Steve</image:title>
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      <image:title>Rainy Day Character Catalog - Basil</image:title>
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      <image:title>Rainy Day Character Catalog - Basil</image:title>
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      <image:title>Rainy Day Character Catalog - Basil</image:title>
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      <image:title>Rainy Day Character Catalog - AmongUs</image:title>
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      <image:title>Rainy Day Character Catalog - AmongUs</image:title>
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      <image:title>Rainy Day Character Catalog - AmongUs</image:title>
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      <image:title>Rainy Day Character Catalog - AmongUs</image:title>
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      <image:title>Rainy Day Character Catalog - Madeline</image:title>
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      <image:title>Rainy Day Character Catalog - Madeline</image:title>
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      <image:title>Rainy Day Character Catalog - Madeline</image:title>
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      <image:title>Rainy Day Character Catalog - Madeline</image:title>
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      <image:title>Rainy Day Character Catalog - Knight</image:title>
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      <image:title>Rainy Day Character Catalog - Knight</image:title>
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      <image:title>Rainy Day Character Catalog - Knight</image:title>
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      <image:title>Rainy Day Character Catalog - Knight</image:title>
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      <image:title>Rainy Day Character Catalog - Mario</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1745719850013-1NVT9EU9WWGBW8WR08W7/Mario_Example1_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Mario</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1745719850633-ACFAYKIWQMRBAK453BX6/Mario_Example2_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Mario</image:title>
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      <image:title>Rainy Day Character Catalog - Mario</image:title>
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      <image:title>Rainy Day Character Catalog - Scout</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1745719750358-ELPOD9LLMSEW7EHCCMS7/Scout_Example1_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Scout</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1745719751054-DV98SOEX2DH1T0PZ9I2X/Scout_Example2_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Scout</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/82c6ead4-4fa9-4eaf-b136-0b7dcd7bc94f/Scout_Upscaled_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Scout</image:title>
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    <loc>https://www.ryandalyportfolio.com/rainy-day-character-catalog/template-nw2wn-m5xl4</loc>
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      <image:title>Rainy Day Character Catalog - Spider-Man</image:title>
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      <image:title>Rainy Day Character Catalog - Spider-Man</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1745719635874-OE7T9SSQYTDOWT5IKATF/Spider-Man_Example2_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Spider-Man</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/eb65d63b-3856-4e16-952b-cffdc93bf9d2/Spider-Man_Upscaled_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Spider-Man</image:title>
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    <loc>https://www.ryandalyportfolio.com/rainy-day-character-catalog/template-nw2wn-hpddn</loc>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/14f0df72-f97b-4330-9108-948957b5aa83/Woman05_Upscaled_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Woman05</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1745708149636-V5FFTDGRSDLUCNCTMF81/Woman05_Example0_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Woman05</image:title>
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      <image:title>Rainy Day Character Catalog - Woman05</image:title>
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      <image:title>Rainy Day Character Catalog - Man07</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1745707959142-YPPU56XWFHJK37IJJXXV/Man07_Example0_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Man07</image:title>
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      <image:title>Rainy Day Character Catalog - Man07</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1745707959687-J2NJTC8LA97TTL7O0FOZ/Man07_Example2_%28RainyDayOnPrinceSt%29.png</image:loc>
      <image:title>Rainy Day Character Catalog - Man07</image:title>
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      <image:title>Rainy Day Character Catalog - Man06</image:title>
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      <image:title>Rainy Day Character Catalog - Man06</image:title>
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      <image:title>Rainy Day Character Catalog - Man06</image:title>
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      <image:title>Rainy Day Character Catalog - Man06</image:title>
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      <image:title>Rainy Day Character Catalog - Woman04</image:title>
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      <image:title>Rainy Day Character Catalog - Woman04</image:title>
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      <image:title>Rainy Day Character Catalog - Woman04</image:title>
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      <image:title>Rainy Day Character Catalog - Man05</image:title>
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      <image:title>Rainy Day Character Catalog - Man05</image:title>
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      <image:title>Rainy Day Character Catalog - Man05</image:title>
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      <image:title>Rainy Day Character Catalog - Man05</image:title>
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      <image:title>Rainy Day Character Catalog - Woman03</image:title>
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      <image:title>Rainy Day Character Catalog - Woman03</image:title>
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      <image:title>Rainy Day Character Catalog - Woman03</image:title>
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      <image:title>Rainy Day Character Catalog - Man04</image:title>
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      <image:title>Rainy Day Character Catalog - Man04</image:title>
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      <image:title>Rainy Day Character Catalog - Man04</image:title>
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      <image:title>Rainy Day Character Catalog - Man04</image:title>
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      <image:title>Rainy Day Character Catalog - Woman02</image:title>
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      <image:title>Rainy Day Character Catalog - Woman02</image:title>
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      <image:title>Rainy Day Character Catalog - Woman02</image:title>
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      <image:title>Rainy Day Character Catalog - Woman02</image:title>
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      <image:title>Rainy Day Character Catalog - Man03</image:title>
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      <image:title>Rainy Day Character Catalog - Man03</image:title>
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      <image:title>Rainy Day Character Catalog - Man03</image:title>
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      <image:title>Rainy Day Character Catalog - Man02</image:title>
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      <image:title>Rainy Day Character Catalog - Man02</image:title>
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      <image:title>Rainy Day Character Catalog - Man02</image:title>
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      <image:title>Rainy Day Character Catalog - Man02</image:title>
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      <image:title>Rainy Day Character Catalog - Woman01</image:title>
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      <image:title>Rainy Day Character Catalog - Woman01</image:title>
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      <image:title>Rainy Day Character Catalog - Woman01</image:title>
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      <image:title>Rainy Day Character Catalog - Man01</image:title>
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      <image:title>Rainy Day Character Catalog - Man01</image:title>
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      <image:title>Rainy Day Character Catalog - John</image:title>
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      <image:title>Rainy Day Character Catalog - John</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/70a69d9c-a4b8-4ef1-937c-fcad9c2c0652/lighthouse_r13.png</image:loc>
      <image:title>Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/99c18a9f-b739-4715-b626-099253b39a6d/space.png</image:loc>
      <image:title>Work</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/65e06f63-96c8-4dc1-8ed4-cd764e0632a4/Lofi01.gif</image:loc>
      <image:title>Work</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/34f22485-3886-4179-a991-b0f3347f9d7a/pvzRoom.gif</image:loc>
      <image:title>Work</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/01d8dd23-435c-4c7b-bb01-2e34b8b3699b/pvzThrow.gif</image:loc>
      <image:title>Work</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/81254120-64ba-4ed2-b3f8-ad90152e2e1b/zombieSetSat01.gif</image:loc>
      <image:title>Work</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/85de40c4-7c60-4f4c-af57-e9b499400221/plantSet02.gif</image:loc>
      <image:title>Work</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/8e6cd13d-b82a-4acd-931d-1dd268631414/theo.gif</image:loc>
      <image:title>Work</image:title>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/517155dd-acb1-4c24-b5aa-9a39dd5865d2/luzIdle.gif</image:loc>
      <image:title>Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/dd71fded-ac2f-4b4b-8224-dd87fc67e74f/snow.gif</image:loc>
      <image:title>Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/c55d70c7-507a-4c8e-bbb2-8c98cb53110e/snail.gif</image:loc>
      <image:title>Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/d776cc97-32f4-4b95-a3b8-ac6196b002fa/top.gif</image:loc>
      <image:title>Work</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/feed-the-fire</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-02-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/ce476bb0-b5bc-4867-809f-d5a8f8383353/aseprite.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/ec354a13-b7c8-4b78-926e-eb1d2431033b/gamemaker-1.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/272402d0-debf-49eb-b1f7-75c29c92f3eb/reaper.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/142bf18e-032b-45f0-90c3-313734b517aa/tileSet2-export.png</image:loc>
      <image:title>Work - Feed The Fire</image:title>
      <image:caption>The goal with this project was to focus on atmosphere, effects, and polish. This was my first point-and-click game and the gameplay was kept intentionally minimal. I took this as an opportunity to learn more about color grading, basic shaders and fx, particle effects, and adaptive audio techniques. This was also my first attempt at a more dour storyline, a departure from my usual light approach to story.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/a6648cb5-c6a7-4616-be45-9eedc3d90d46/tileSet3-export.png</image:loc>
      <image:title>Work - Feed The Fire</image:title>
      <image:caption>Art-wise, this projects really helped me feel secure in my pixel art skills. I stuck to a palette, focused on variety, and worked with varying scales. With visuals as the main focus, art direction was key and I think it really worked out.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/64d4c1d7-e47a-486d-be09-7315f161f417/achievments-export.png</image:loc>
      <image:title>Work - Feed The Fire</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/66688ea6-ccc1-4dc1-8e13-53845ffe5346/01.jpg</image:loc>
      <image:title>Work - Feed The Fire</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/72747eb1-483c-47cd-b1c5-168d0dc0c6c6/03.jpg</image:loc>
      <image:title>Work - Feed The Fire</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/c163cf96-4810-4c56-84b0-b899c7a2be63/04.jpg</image:loc>
      <image:title>Work - Feed The Fire</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/629d74e4-0b23-4b13-b07e-233ec77d8ca2/05.jpg</image:loc>
      <image:title>Work - Feed The Fire</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/calculimit</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-02-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/272402d0-debf-49eb-b1f7-75c29c92f3eb/reaper.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/ce476bb0-b5bc-4867-809f-d5a8f8383353/aseprite.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/ec354a13-b7c8-4b78-926e-eb1d2431033b/gamemaker-1.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/bc528cb6-5aa7-4ecb-9c86-a2b181c9f273/Capture.PNG</image:loc>
      <image:title>Work - Calculimit</image:title>
      <image:caption>For this project I wanted to try my hand at a puzzle game. I had the basic idea years ago for another class. The original concept had you fighting robots in a fast paced setting, akin to typing games.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/41fad3d4-770d-48ed-96bf-a664f3ad9e20/sc1.PNG</image:loc>
      <image:title>Work - Calculimit</image:title>
      <image:caption>When I approached the idea again, I decide to shift the structure more towards casual word games like Wordle, which I think helped with the game's pace.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/b43faa36-f41e-48e5-8e65-0bb4715b5560/sc2.PNG</image:loc>
      <image:title>Work - Calculimit</image:title>
      <image:caption>For puzzle design, I went by hand personally, then later on I experimented with randomly generating them. The system generates the keys, combines them randomly, and gives the result as the prompt. The player essentially has to work backwards to figure out how the answer got there. The results were pretty random, there was nothing to scale difficulty so there was nothing stopping it from adding prime numbers and calling it a day.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/df5b25a1-bbb8-4ab8-a132-7a907b898bf4/sc3.PNG</image:loc>
      <image:title>Work - Calculimit</image:title>
      <image:caption>I kept the option but labeled it as experimental. I still used it as a tool for me to generate levels to fill out the selection, personally curating them. This helped a lot when creating puzzles later on.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/47395b05-a350-4092-896d-9826b3bf91c8/calcAll.png</image:loc>
      <image:title>Work - Calculimit</image:title>
      <image:caption>Art-wise, I branched out from my usual 16x16 limits. I took inspiration from A Little To The Left and went for a more animated hand drawn style. It was both less complex than my previous work and way more experimental for me.‍</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/snailblazer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/ce476bb0-b5bc-4867-809f-d5a8f8383353/aseprite.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/ec354a13-b7c8-4b78-926e-eb1d2431033b/gamemaker-1.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/272402d0-debf-49eb-b1f7-75c29c92f3eb/reaper.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/25a0a055-9ad2-43c3-b375-0cecc7815886/conceptart.jpg</image:loc>
      <image:title>Work - Snailblazer</image:title>
      <image:caption>This game was my first swing at a platformer, and at that, a polished, finished game. We knew the direction was to be a platformer but struggled to come up with ideas until the image of a snail using it's eyes as legs came to me. It was goofily absurd and took a little convincing but the idea took hold.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/640393f6-c135-4f17-b114-0d363dcb62a8/screenshot01.jpg</image:loc>
      <image:title>Work - Snailblazer</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1478e9a2-7094-4cbb-ad55-a10c943d0934/screenshot03.jpg</image:loc>
      <image:title>Work - Snailblazer</image:title>
      <image:caption>The original concepts were much grander, with a metroidvania format and vast levels planned, but with the time allotted, those ideas were retooled for a platformer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/65c2b332-a96b-484c-af6e-b292fdeff493/snail_master.png</image:loc>
      <image:title>Work - Snailblazer</image:title>
      <image:caption>For this project, I was put in charge of programming and art while classmate Jun Shim was in charge of level design. I was experienced in programming but this was a real growing experience for pixel art. Finding a consistent style, blocking out figures, spending days on a walk cycle, it was truly a great time for experimentation and exploration.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/300b8409-00ca-42fd-847e-fca743b4bb0e/20221217142039_1.jpg</image:loc>
      <image:title>Work - Snailblazer</image:title>
      <image:caption>I even tackled the cinematic approach, programming cutscenes, text boxes, and even cinematic black bars. The story didn't end up phenomenal, but I liked the goofy lighthearted tone and am proud of everything accomplished. I only wish we had enough time/drive to add sound.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/robot-rampage</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/272402d0-debf-49eb-b1f7-75c29c92f3eb/reaper.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/ec354a13-b7c8-4b78-926e-eb1d2431033b/gamemaker-1.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/ce476bb0-b5bc-4867-809f-d5a8f8383353/aseprite.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/e273fd89-944c-42d8-8686-da0a9269596c/robotAll.png</image:loc>
      <image:title>Work - Robot Rampage</image:title>
      <image:caption>My pixel art skills weren't so skilled back then so I changed the organic monster designs to that of the boxy classic retro robot style. With this scale established, building and person designs followed similar paths.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/42225bc4-41f0-4fc1-a8cd-39188d574d0f/20221218161555_1.jpg</image:loc>
      <image:title>Work - Robot Rampage</image:title>
      <image:caption>This project's assignment was to make a clone game of an existing arcade game. We were given a list to chose from, but I chose to instead pick my own, an old favorite, Rampage. It's a game about smashing buildings as giant monsters, what could be cooler than that. But with this project, some changes had to be made.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/c586aa8a-3ba8-449e-b195-fd087d34fce9/20221218161615_1.jpg</image:loc>
      <image:title>Work - Robot Rampage</image:title>
      <image:caption>The main twist I added to the game was the ability to throw enemies. In the original, the monsters grabbed and ate the humans, but with that being infeasible, I changed them into projectiles. This completely shifted the dynamics of gameplay. The player could now multitask, using the enemies of one building to soften up the next.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/7e45e750-191b-4fe6-82dc-f90dd814e229/20221218161717_1.jpg</image:loc>
      <image:title>Work - Robot Rampage</image:title>
      <image:caption>Trick-shots became especially fun to pull off and I made sure to reward them accordingly. Overall the game is one of my most replayable, and I revisit it often to see just how far I can get.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/one-time-swipe</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/2b38aadb-c1a0-4995-8d9d-4dc4453de7e1/blender.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/66ce687b-bf0e-42cc-bb2e-20dc52c129e2/Adobe_Photoshop_CC_icon.svg.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/2a171045-076c-4724-976d-dc7316cc27b8/unity.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/272402d0-debf-49eb-b1f7-75c29c92f3eb/reaper.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/f092e67c-8667-4066-bf88-b43abbd61518/screenshot1.png</image:loc>
      <image:title>Work - One Time Swipe</image:title>
      <image:caption>This project was an entry in the 2022 VR Game Jam. The challenge was that participants were given 9 days to create a game based around the theme "One Time Use".</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/10c52900-6e16-42cd-a3d1-04ba9cdd1089/screenshot3.png</image:loc>
      <image:title>Work - One Time Swipe</image:title>
      <image:caption>The idea I landed on was a frantic game about swiping cards and searching through objects around a desk for loose ones.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/71eb0684-f059-46d7-bf23-8bcf89381183/screenshot4.png</image:loc>
      <image:title>Work - One Time Swipe</image:title>
      <image:caption>I made most of the models and textures myself in Blender. I recorded most sounds with family using foley. There are a lot of nice touches in this game, one of my favorites being that the controllers vibrate depending on how full the objects you are shaking are.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/8c9260c4-50e2-41b3-9128-fcab12e901e2/screenshot5.png</image:loc>
      <image:title>Work - One Time Swipe</image:title>
      <image:caption>I didn't win the jam. But I did get to be the one honorable mention in the host's results video. Overall, it was a great excuse to learn VR development.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/the-bench</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/272402d0-debf-49eb-b1f7-75c29c92f3eb/reaper.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/63941b0d-5404-4f4e-a483-30be512e5e08/Adobe_Illustrator_CC_icon.svg.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/91899a8b-092f-4057-bdf7-1eff833e1476/Adobe_After_Effects_CC_icon.svg.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/71f126e0-2d66-4a65-8c02-4f64faf92c43/p3.PNG</image:loc>
      <image:title>Work - The Bench</image:title>
      <image:caption>This project was a short scene made as the final project for my After Effects course. The rubric was around a minute but I wanted to go further and push for a full short film. The concept was adapted from an old game idea for a stealth game based around a sentient park bench sneaking through a park.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/6d773262-44fd-4d55-9fb5-d12f38bb10de/p1.PNG</image:loc>
      <image:title>Work - The Bench</image:title>
      <image:caption>I built out a color palette and made some test scenes. I also started experimenting with characters. I initially had them as silhouettes to save on work and time but decided to go the extra mile to fit them into the artstyle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/dc9efa3a-950a-4883-b0b3-8d051986056f/p2.PNG</image:loc>
      <image:title>Work - The Bench</image:title>
      <image:caption>I started by iterating through some design ideas. I decided to take heavy inspiration from the Kurzgesagt style as I was getting into the channel and really admired the artstyle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/b9e1d769-0fb4-4074-acee-8a13968b64c4/p4.PNG</image:loc>
      <image:title>Work - The Bench</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/80d89fbf-0538-4898-a79a-c79242f1c039/char.PNG</image:loc>
      <image:title>Work - The Bench</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/57d8be63-005e-4867-801d-33858292edf7/misc.PNG</image:loc>
      <image:title>Work - The Bench</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/9b11aed0-06de-4112-b097-dd1ecc3ec011/rig1.PNG</image:loc>
      <image:title>Work - The Bench</image:title>
      <image:caption>Then came the two weeks of arduous animation work. I honestly don't remember most of it but despite the program's slowness, I liked seeing the project come together. I did have to rush a bit at the finish line. After Effects refused to render the day before it was due, forcing me to viewport render and stitch it back together manually. I then also saved sound design for last, expecting to have a day to work on it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/a9e2e600-4512-4a91-a9f0-c294fcdaf8b2/rig3.PNG</image:loc>
      <image:title>Work - The Bench</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/980a99b9-b557-4c7f-8fe7-6c08479fb053/people_test.png</image:loc>
      <image:title>Work - The Bench</image:title>
      <image:caption>It was a fun concept, I got to experiment using digital instruments and such but I gave myself so little time that I was working on it in my CS lab the class before. It was still rendering in my bag when I got to class. I'm still really proud of the final product, just not so much my time management strategy for it.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/medieval-bakery</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/b0a998bf-9641-4e27-bedd-697fccdb074f/maya.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/662dbdc6-1b11-46b9-a31a-94e4830d4d26/oliver-medak-13.jpg</image:loc>
      <image:title>Work - Medieval Bakery</image:title>
      <image:caption>This was the final project for my 3D modeling class. I had experience modeling before but this was my the capstone for my Maya coursework. I don't have a lot of visual imagery to go with this project but I do have renders. The goal was to recreate a scene from a reference image. I chose this one by Oliver Medak.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/25fa6be3-2a82-47d1-a9b6-1c7e22de2882/render2_01.jpg</image:loc>
      <image:title>Work - Medieval Bakery</image:title>
      <image:caption>I, for some reason, really wanted to make a bakery and this one fit perfectly. The process went pretty smoothly all things considered and I consider it one of my most polished final products.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/e3e875f1-6570-471e-b512-ed7594f9ce0c/render2_03.jpg</image:loc>
      <image:title>Work - Medieval Bakery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/dcca1a25-8347-42cf-a396-c09035978146/render2_02.jpg</image:loc>
      <image:title>Work - Medieval Bakery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/f492df26-7d3f-40f3-9ad1-06cc5ce3601a/render2_04.jpg</image:loc>
      <image:title>Work - Medieval Bakery</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/low-poly-in-the-world</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-10-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/2b38aadb-c1a0-4995-8d9d-4dc4453de7e1/blender.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/38771e4a-35ab-450a-8df1-2bead851d053/fspy.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/66ce687b-bf0e-42cc-bb2e-20dc52c129e2/Adobe_Photoshop_CC_icon.svg.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/bf1068be-6cc2-4e8c-8f9f-6ed255d662d0/Week+0.jpg</image:loc>
      <image:title>Work - Low Poly in the World</image:title>
      <image:caption>This series was a challenge to make a new artwork every week.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/198183ee-dceb-4ca3-a895-a298352e5d56/phone_comp.jpg</image:loc>
      <image:title>Work - Low Poly in the World</image:title>
      <image:caption>So every week I would take a picture of an object and spend around two hours recreating it in Blender.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/df52ba8f-d849-4147-bb9a-16354b44280d/bottle.jpg</image:loc>
      <image:title>Work - Low Poly in the World</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/e312dff1-61f7-4ef0-b21f-79916fb4003e/signal_comp2.jpg</image:loc>
      <image:title>Work - Low Poly in the World</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/c3b53985-1c2c-4dbb-87ef-cd56c5784612/traffic_comp.jpg</image:loc>
      <image:title>Work - Low Poly in the World</image:title>
      <image:caption>Ultimately, the project was a great excuse to get familiar with Blender.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/b1014412-6c13-4219-bff9-d54b9c260cda/3-1024x553.png</image:loc>
      <image:title>Work - Low Poly in the World</image:title>
      <image:caption>The challenge went on for 14 weeks, culminating in a nice set of final objects.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/the-compass</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-04-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/16935455-735e-4740-b7d4-4a5935ebf8e2/Adobe_Premiere_Pro_CC_icon.svg.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/272402d0-debf-49eb-b1f7-75c29c92f3eb/reaper.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/2b38aadb-c1a0-4995-8d9d-4dc4453de7e1/blender.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/be61ff98-301d-4031-af62-55e9d8bfc55a/story1.png</image:loc>
      <image:title>Work - The Compass</image:title>
      <image:caption>This project was the final for my narrative cinema class. The class was live-action based but for this final project I decided I was done with live-action student films and wanted to shoot for something bigger. I had a couple years experience in blender with the basics and used this project as an excuse to make a full 3D animated short film.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/71c8326c-e1e9-48b6-80ff-f056b1a3e356/story2.png</image:loc>
      <image:title>Work - The Compass</image:title>
      <image:caption>I started by storyboarding out the story and making some test renders and character designs. My initial ideas for the story was that of a father and son exploring a post apocalyptic world and fighting a monster. The storyboards were very roughly drawn in my grid paper notebook.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/a1eb4782-ed8d-4d8f-8b2f-9daa0061136d/01.png</image:loc>
      <image:title>Work - The Compass</image:title>
      <image:caption>I then used those as the base for some character tests.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/5dc855db-d804-4937-b5fa-c51371ab9874/02.png</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/7e999498-f67e-4eee-a14f-503b336c91a0/03.png</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/7c23b5e5-77a5-4880-ba20-1c20f0d1622b/04.png</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/6b6cd1da-0bf6-41a3-af8c-647bf80ef569/05.png</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/f6c7b380-a47d-4d44-841d-f40dc3b9e9c1/06.png</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/433845e6-2e34-49cc-8c66-d778e5459851/07.png</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/74e71ada-10d4-4992-9db0-3883b6710253/set.png</image:loc>
      <image:title>Work - The Compass</image:title>
      <image:caption>I also took this time to develop the style and look. I needed to adapt to my skill level and time so I chose to use untextured, low poly models and moved from the slower raytracing rendering to the faster eevee rendering style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/03bcfa75-a918-4903-b6d6-666965697c38/set2.png</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/2a6c9a35-cb68-4c74-b68c-143262eee2a0/set3.png</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/aefbf5d9-1f93-4410-b88d-922aeb49dd41/set4.png</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/f88fdbba-ae72-46b0-ba98-a304c0ff649e/pre_full+-+frame+at+0m21s.jpg</image:loc>
      <image:title>Work - The Compass</image:title>
      <image:caption>I then started animating by prevising some of the first scenes, just moving the characters around by the hip like action figures. Later I came back and did some of the essential animation work, changed the ending and parts of the story I wasn't happy with, and rendered out an unshaded cut of the film. Here are some screenshots.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/fea9a156-2bca-4fd0-b959-a59141a2b7ec/pre_full+-+frame+at+1m33s.jpg</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/076fcf68-f644-4117-b6d1-858afbc92bba/pre_full+-+frame+at+1m55s.jpg</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/bf464f38-c192-4712-80b5-db6525290c3e/pre_full+-+frame+at+2m22s.jpg</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/56934164-a316-4be0-8ef5-4ea91a44c5d2/pre_full+-+frame+at+3m31s.jpg</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/9b69ffec-c2bc-4587-ab58-76a363a5a19f/pre_full+-+frame+at+8m3s.jpg</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/90ab7c72-6032-4475-8331-857b139cdc66/pre_full+-+frame+at+7m48s.jpg</image:loc>
      <image:title>Work - The Compass</image:title>
      <image:caption>With that as a base, I added more animations, polished them as much as I could with the time given, added lighting and rendering effects, and added sound effects and music.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/965d0b65-4ca2-4afb-9991-a1b7b66fb9aa/render01.jpg</image:loc>
      <image:title>Work - The Compass</image:title>
      <image:caption>The animation ended up rougher than I had hoped and the story wasn't the strongest, but I'm still happy I put in the effort and came out with a final product I could be more proud of than just another live-action student film.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1adceb3d-1a7d-4f93-afc7-944b10ecfa17/render03.jpg</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/bb52639e-4147-460f-a58f-831adfa48f5f/render02.jpg</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/9d43bc1f-2417-433d-ab83-3bdb6fce76bd/thumbnail2.png</image:loc>
      <image:title>Work - The Compass</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/eclipse-runner</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-05-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/55962221-c61f-4352-99c5-de250ab0f7be/uefn.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/b1a17de1-bf1c-40d0-9ec1-4402366e1156/20240309-_DSC6237-scaled.jpg</image:loc>
      <image:title>Work - Eclipse Runner</image:title>
      <image:caption>This project was made as a part of the UEFN Eclipse Game Jam held in March 2024. The goal was to produce a game in Unreal Engine for Fortnite based around the eclipse, that would then be featured on the day of the eclipse.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/6122b5ab-0778-49d8-8171-1bdd05fd38a7/20240309-_DSC6336-400x267.jpg</image:loc>
      <image:title>Work - Eclipse Runner</image:title>
      <image:caption>The event was hosted by the National Esports Association in collaboration with NASA, Epic Games, and Cleverlike Studios. The jam itself took place over a weekend at OS Studios in NYC.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/b178cd14-a73e-4613-b21f-c427edec2b8e/eclipseRunner_before+-+frame+at+0m3s.jpg</image:loc>
      <image:title>Work - Eclipse Runner</image:title>
      <image:caption>I collaborated with my roommate, Jun Shim, and together we made a prototype for a 2D platforming game centered around following the eclipse.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/a6896547-59e4-4f7c-9ea9-85513c1f6ed9/20240310-_DSC8761-400x267.jpg</image:loc>
      <image:title>Work - Eclipse Runner</image:title>
      <image:caption>At the end of the jam, each team presented their prototype and winners where selected. Winners would be featured in a lobby on the day of the eclipse and presented during a live stream.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/2689d5e7-96fc-4d40-bbb0-d97baf95de04/20240310-_DSC8938-400x267.jpg</image:loc>
      <image:title>Work - Eclipse Runner</image:title>
      <image:caption>It was later announced that our team won the event, and that meant that we had a little under a month to polish our prototype into a game that would be featured front and center around the world.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/b95af453-72dd-4eaf-9d73-8f885079eca7/03.jpg</image:loc>
      <image:title>Work - Eclipse Runner</image:title>
      <image:caption>Development mainly consisted of learning the engine, improving code, and level design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1e2d127f-2180-46be-96d1-3545b2950ae1/02.jpg</image:loc>
      <image:title>Work - Eclipse Runner</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/e15af3d2-11e0-4c84-99ff-cb49033097b2/04.jpg</image:loc>
      <image:title>Work - Eclipse Runner</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/14f5526f-7643-46e0-b88f-47d53a832ded/2024-04-08+20-11-54+-+frame+at+6m7s.jpg</image:loc>
      <image:title>Work - Eclipse Runner</image:title>
      <image:caption>On the day of the eclipse, we were invited to speak about our project on a livestream hosted by the NEA. Afterwards, we even got to see the eclipse from the building's rooftop. Overall a great eclipse day.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/the-lighthouse</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-10-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/5042aaac-1031-4011-9d5b-9f848f06fe74/three.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/2b38aadb-c1a0-4995-8d9d-4dc4453de7e1/blender.png</image:loc>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/e9128789-253b-40fc-9a78-eca5f228967f/thumb.JPG</image:loc>
      <image:title>Work - The Lighthouse</image:title>
      <image:caption>This was the final project for a web development class. My goal for the project was to learn and implement three.js with custom models.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/f56830e9-43ce-4899-9855-6d0ed0f3be31/beach.JPG</image:loc>
      <image:title>Work - The Lighthouse</image:title>
      <image:caption>The camera is controlled by the scroll wheel and various objects animate on click.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/06bbbf83-c49d-478d-aa8a-1fdf4113c64a/squid.JPG</image:loc>
      <image:title>Work - The Lighthouse</image:title>
      <image:caption>The project had no specific game or functionality requirements, but rather serves as an exploration of a tiny environment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/c2d5ecf2-ff95-415c-8750-6942ea72fd34/general3.gif</image:loc>
      <image:title>Work - The Lighthouse</image:title>
      <image:caption>Time and rigs were limited and every animation had to loop seamlessly. Through this, creative solutions were born.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/77ef42c6-079d-4669-8c3e-f20f63bb71cd/crabs.gif</image:loc>
      <image:title>Work - The Lighthouse</image:title>
      <image:caption>The art style was a mix of low poly and flat textures, though texture compression and light rendering messed with it a bit.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/18df78ab-d832-4378-8d13-45af3b9a9339/squid2.gif</image:loc>
      <image:title>Work - The Lighthouse</image:title>
      <image:caption>From the beginning there was this image of a lighthouse perched on a precarious island hiding a giant squid. Glad to have pulled that off.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.ryandalyportfolio.com/work/isle-of-thylanna</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-02-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/cb8752bf-241f-4824-aca3-41b8f5fcde6e/62e131df7fe3599fdd46ecb3.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/ce476bb0-b5bc-4867-809f-d5a8f8383353/aseprite.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/1739240995520-PEVQQZQXD1OWTMXQ4EW7/test.png</image:loc>
      <image:title>Work - Isle of Thylanna</image:title>
      <image:caption>This game was a group project for an Intro to Unity class. The goal was to create a clone of Sim City. I assumed the role of programmer and helped with some of the initial art concepts. Pretty early on we had the idea to set the game in Ancient Greece, so I drew up this mockup of how a scene could look.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/37161589-7d6a-4629-9918-aa368940466f/01.jpg</image:loc>
      <image:title>Work - Isle of Thylanna</image:title>
      <image:caption>The main goal of the project was to create an isometric building game where buildings can interact with each other over time. Some liberties had to be taken with the Sim City formula to accommodate the change in era. Farming and trade became a big part of gameplay, alongside appeasing the gods.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/ce590bbe-94e7-415d-a3a6-29aad54c4d3b/04.jpg</image:loc>
      <image:title>Work - Isle of Thylanna</image:title>
      <image:caption>The project was made under pretty heavy time constraints, about a month, including a week break, so while scope didn't suffer much, features beyond that were cut to save time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/a3daee35-4eb5-488d-b795-be62540470f2/05.jpg</image:loc>
      <image:title>Work - Isle of Thylanna</image:title>
      <image:caption>I'm probably the most proud of the tutorial which I completed in a day, I've sort of got a knack for completing interactive tutorials fast. Of course it's never by choice, usually hours before the deadline, but I haven't failed yet. Still, I think it is an admirable effort to explain all the needlessly complex systems I insisted on including.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/f6966b25-9350-4b74-b7f2-c63ebfed272b/dev01.PNG</image:loc>
      <image:title>Work - Isle of Thylanna</image:title>
      <image:caption>During development, I made a special point to maintain a comprehensive Development Diary to track my progress. The main purpose was to keep teammates informed about where I was at development and mindset-wise.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/660c9bb00aff2d3e23ba4dd8/7e3f4cd6-5e1c-4bcd-a25f-eccca00dc5f3/image_2025-02-10_214847230.png</image:loc>
      <image:title>Work - Isle of Thylanna</image:title>
      <image:caption>The diary ended up proving itself to be a great help in the creative process. Not only to document, but as a way for me to think through problems. Development, specifically where code is involved, is rarely a straight line. There are struggles and solutions that all eventually get smoothed out in the years to come, but I like having a place where those moments are immortalized. I like seeing the diary gradually become more disorganized and unhinged over time, as more 1:00 am rants fill in.</image:caption>
    </image:image>
  </url>
</urlset>

